_KLOCK_ENTRY_LOCK_STATE

//0x10 bytes (sizeof) struct _KLOCK_ENTRY_LOCK_STATE { union { struct { ULONGLONG CrossThreadReleasable:1; //0x0 ULONGLONG Busy:1; //0x0 ULONGLONG Reserved:61; //0x0 ULONGLONG InTree:1; //0x0 }; VOID* LockState; //0x0 }; union { VOID* SessionState; //0x8 struct { ULONG SessionId; //0x8 ULONG SessionPad; //0xc }; }; };